Tuesday, June 26, 2012

Codename: Missing

This blog post will contain my ideas and concepts for a survival/horror video game.

Concept: A little girl traverses creepy and scary areas to find her way home.

Gameplay:  The little girl cannot attack, is slow, and has low health.  The goal is to avoid danger or use the environment or the enemies themselves to advance.


Story: Little girl gets lost and is searching for her parents.  Her frantic imagination
creates a hysteric alternate dimension for her to venture through.  By the end, it will be
revealed that she is abused and is running away.

Gameplay:Puzzle oriented with no combat.  To avoid enemies, player must use the enemies'
tactics against them while running and hiding is strongly encouraged.There will be quick time
sequences that can kill the player.  The player must travel from area to area (haunted house,
lake, etc.) completing puzzles in order to get closer to the goal. Each level to have an end
boss?

Protagonist:  5 year old blonde haired girl wearing a pink/blue dress.  She is pale skinned.
There is a tree on her dress that withers away as she takes damage.  When below 20% hp, the
girl will turn gray until the killing blow turns both her and her enemy silhouette black.
Every killing blow will be unique (decapitation, disembowelment) to each attack and enemy.
The player will not be able to see her face as it will always be hidden.  Turning the camera
to look at her will cause her to turn her head away.

Horror:  There will be no screamers/jumpers with subtlety highly valued.  The game will
revolve around heavy dialogue; all text, none spoken, with the exception of Zelda-like grunts
and screams.  The player will encounter weird characters that all have bad intentions whether
or not they lead the girl the right way, the wrong way, or just flat out try to kill her.

Possible Levels:
-Starts with Distortion of the girl's home
-Leads to vast, empty wooded area
-Leads to dark lake
-leads to pleasant looking plains

Possible Scenarios:
-The girl walks down into the basement of her house, flooded and dark.  A single candle is lit
which reveals a man sitting in a recliner facing a brick wall enjoying a cigarette and alcohol.
Talking to the man, the camera will face him (undetermined appearance) and he will say
something along the lines of "What a lovely view have we here" (more in-depth dialogue).
Turning to the wall will reveal a vast wooded area in drenched in twilight, the next level.
-Dark moonlit lake in the middle of the wooded area (following level).  A single island in the
middle with a silhouette of a man in a boat in the unreachable distance.  Puzzles in the island
that swim down into the depths reaching underwater islands and areas having to do more puzzles.
Giant dark ominous shadows swim by her the entire time.  There will be a weird man to greet
her at every isle.  After lake boss?, the girl will reach the bottom which is the surface and
fall down into the next area, a happy looking plain area with trees and flowers.


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